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Thinking Skills

Pass The Bomb - The Fast Thinking Game

Pass The Bomb - The Fast Thinking Game

This is a fantastic classroom game and a personal favourite because it can be played four different ways and the children just love it. This fast thinking game can be played by the whole class, small groups or individual students.

Whole Class Game Play:

In this game, nobody wants to hold the ‘bomb' – use the poster of the bomb, the teacher's ruler, a rubber ball, a child's shoe, whatever you choose. To begin the game, all students sit in a circle. Select a student to be ‘it'. That person holds the bomb. The teacher or a student selected to be the "caller" says to the person holding the bomb, "Name five ‘Australian Animals', Pass the bomb!" The student who is ‘it' passes the bomb to the right. The person who is it continues to try to name five Australian Animals. The students pass the bomb around the circle as quickly as possible. If the bomb returns to the original holder before he or she can name five Australian Animals, the holder is still ‘It'. The student who is ‘It' must name five items in the called-out category in order to get rid of the dreaded bomb. Students may like to generate their own ideas for categories.

The individual game play could also be used as a whole class exercise. The student who generates the most ideas wins.

Small Group Game Play:

To begin the game, the students sit in a circle. Select a student to start. That person holds the bomb. The teacher or a student selected to be the "caller" says to the person holding the bomb, "Australian Animals, Pass the bomb!" As soon as the caller says, "Pass the Bomb," the person holding the bomb says the name of an Australian Animal and passes the bomb to the right. The next student must name another Australian Animal. Students quickly pass the bomb around the circle, adding a different Australian Animal. If a student repeats an animal already said, takes too long, or can't think of an answer that student is out and moves back from the circle. Students wriggle in to close up the gap. The inner circle continues to get smaller and smaller as the game continues. The game continues until one student player is left and is declared winner. This game can be adapted to current classroom content by preparing topic cards in advance.

Individual Game Play:

The student chooses a category card. The student will need to use a class timer. The student tries to write as many answers to the category question in the allotted time. The student chooses another category card and tries to beat their previous score. The cards could also be used by the whole class in this way. The student with the most unique answers wins!

One game played four ways….fantastic, download and print yours now!