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Antonym Loop Cards Games - Learning and revision of antonyms

Antonym Loop Cards Games - Learning and revision of antonyms

These sets of 30 cards are great for use as a 'whole class' activity. Used to learn and revise antonyms as well as developing memory and listening skills.

The class sits in a circle. Each child is given a card. If there are more than 30 students choose a student to be timekeeper, another to be observer and report on behaviour etc. See my listing for 'Group Roles Made Easy' in Classroom Management resources.

The child with the start card begins. Who has the antonym for 'black'?, the child with the card with ‘white' then says ‘I have ‘white,' Who has the antonym for take? and so the game continues until the child with the finish card says ‘FINISH'. The timekeeper reports how long the game took. Redistribute the cards. Repeat the game and try to beat your fastest time.

Great for improving memory, listening and auditory perception skills.

Fantastic for use in the morning literacy block! Suitable for all Junior/Middle Primary levels of schooling.